![]() ![]() (Check Interesting Features, see later in this article).Compiling of shaders is faster but memory use is higher because you use more textures.More focused on PBR textures (images), rather than procedural textures.Differences between the Material Wizard and Material Nodes ![]() That way I have some reference when reviewing Material Wizard. Since I developed my own Material Nodes addon, I can easily see the differences with the Material Wizard. Meaning it is like a platform on top of the Shader Editor to make (PBR) materials. At the background, Material Wizard manages the nodes in the shader editor. While we can do this in the Shader Editor in Blender, with the Material Wizard we can do this faster and more convenient. With the Material Wizard addon we can design PBR materials and is using it’s own editor. ![]()
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